A caption reads, "Chimera's Wrath is a popular tabletop game in which players explore the map as characters of various species." We see a hexoganal game board with two figurines at opposite ends of the board, one resembling a canine, and the other a bird. The caption continues, "There are several different play modes, including team battle, capture the flag, scavenger hunts, and battle royale." We see two teams of figurines arranged in formations facing off against each other, one with a red flag behind them and the other with a green flag. Then the caption says, "Whatever the end goal, players have the ability to become 'chimeras', transforming different limbs into those of other species adn gaining their strengths..." We see Ine grinning widely, his hands transformed into those of a preying mantis and with large segmented eyes and a scorpion's tail. Then we see mantis-Ine running away from Dilawar, who has a large tortoise shell on his back and is flinging a long tongue out of his mouth towards Ine. The final caption reads, "...as well as their weaknesses."
Lark says…
As I mentioned before, I’ve had an interest in game design for quite a few years. Chimera’s Wrath is based on a game that I thought up during my time in college, except I called it Escape Moreau’s Island, after the classic novel, Isle of Doctor Moreau. (Which is in the public domain, so I could even call it that if I wanted!) The object of the game was to get off the island by exploring the board and finding the supplies needed to repair a helicopter or construct a raft. Players could attack and sabotage each other to impede their progress. The main mechanic of the game was transforming parts of your body into different species. You begin as one of the late doctor’s experiments, an anthropomorphic animal with certain abilities. As you change body parts, you gain different abilities, but also certain weaknesses, as well as “instincts”. Under certain conditions, your instincts might be triggered, which cause you to temporarily lose control. For example, if you have the parts of an aquatic species, you might feel compelled to move towards the nearest source of water. If you have the parts belonging to a predatory animal, you might be driven to hunt and attack the nearest player, even if that’s not where you wanted to go. And so on.
The game was never fully fleshed out, and I had to set it aside, along with my other game design ideas, in order to focus on my day job and my comic. But while writing this chapter, I decided to bring this old idea I had into the story world to give it a “second life” if you will, and pay homage to an earlier interest of mine.
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Published: Apr 2, 2024
Just be glad Dil hasn’t found the projectile egg-laying mutation. Yet.